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Missing Screenshots in Apple AppSrore

14/05/2011 Share/Bookmark

I had issues with missing screenshots in the Apple AppStore when viewed from my iPhone, here's the response from Apple support;

The reason you are not seeing all uploaded screenshots on the iPhone App Store is because you have uploaded a mix of standard-resolution and high-resolution screenshots in iTunes Connect.

Only the high-resolution screenshots will display on the iPhone 4 with retina display while the standard-resolution screenshots will display on all other iPhones and iPod touch devices.

You can make changes to your screenshots at any time in iTunes Connect. Once you update your screenshots to have consistent resolutions, the issue will be resolved within 24 hours.

So to allow the images to be seen by all devices make sure they are all standard definition.

- Posted using BlogPress

Constant speed using Cocos2D CCMoveTo action.

12/04/2011 Share/Bookmark

I've been tinkering with my latest game concept and I needed to move my enemy sprites to a given location.  To do this I thought the simplest way to achieve this was by using the the CCMoveTo action class.

Here's the code I used to start with;

[enemySprite runAction:[CCMoveTo actionWithDuration:2.0f  position:CGPointMake(size.width/2,size.height/2)]];

Now this works perfectly well, apart from the fact that the sprites further away move towards the target location at a greater speed, this is because each sprite performs the action over the same time frame (2 seconds) no matter where they appeared.

Cocosdenshion: iPhone metering example updated to V0.99.5

11/03/2011 Share/Bookmark

I’ve been tinkering with the idea of a game using some form of music metering.

On my googling I came across the CocosDenshion Metering Demo created by Fancy Rat Studios. Unfortunately the version on the website did not work with V0.99.5 as the CocosDenshion code has been changed since the original demo was written.

So for your delight I have updated the original code to work with V0.99.5 of Cocos2d for iPhone.

You can Download a zip of the updated project from here


MacJournal FTP Settings for Image upload.

08/03/2011 Share/Bookmark

Phew that took me a long time to work out!!

I wanted to start writing some blogs to help other developers. To do this I need to be able to add images to my entries, so I’ve spent the last hour trying to work out how to configure MacJournal to upload images to my website’s ftp location in a separate folder.

It shouldn’t have been that difficult, but I couldn’t for the life of me work out what to enter in the Upload URL and Access URL fields in the settings. A few googles didn’t help either. However, after a little tinkering I discovered you need the following settings;

My 1and1 website is:, the folder I set up was called blogimages, this results in the following settings in MacJournal;

Upload URL:
Access URL:

Once I got it working I at first didn’t have the folder on the end of the Access URL, this was needed because it seems to be used in for the img url in the published HTML of the blog once it is uploaded.

Hopefully this will help others not have the same lengthy fight with MacJournal when uploading images to an FTP server.,


Difficulties of App Marketing for iPhone - First Steps

12/01/2011 Share/Bookmark

One of the main problems of App development is getting your App noticed.   This can be a big hurdle for a new developer such as myself.  My first iPhone App Orbz was  released over a year ago and didn't get much traction in it's initial release period, I put this down to me not understanding the App Store release process and lack of experience.

I ended up making Orbz free just to get some downloads, after a year it still gets a steady flow of 5-10 downloads per week, I don't think this would be the case if I still charged for it!!

For my latest App Chained I've followed the same basic release techniques as I used for Orbz, apart from this time I thought I understood the way the App Store worked!  My assumption was that I needed to get the release date correct on my App once apple had marked it as 'Ready For Sale', once I'd done this it would appear on the list of 'New & Noteworthy' apps in the App Store.

I was wrong! Just because this list says 'New & Noteworthy' doesn't mean your game will appear on it automatically, this list is yet another place that is controlled by the App Store review team, they decide what appears on it, so it can not be relied upon to get your App noticed.

This time I'm not going to make Chained free to increase download numbers as I'm in this to try and make some money, even if it is only a small amount.

I've therefore taken a step back, I've put on hold my developments to concentrate entirely for the next few weeks on working out if there is a better way of marketing my apps that I've missed.

To this end I've recently purchased two marketing books and I would recommend any budding Indie developers out there to consider doing the same. The first book is by APress and is titled "The Business of iPhone App Development: Making and Marketing Apps that Succeed". Although I'm only half way through this book I've picked up some very good tips and it is well written. Some of those tips I've already started to implement on my website, such as having a blog, links to a twitter account (stssupport), RSS feeds and the affiliate program in iTunes (as previously mentioned in my last blog entry).

The second book I purchased is called "iPhone and iPad Apps Marketing: Secrets to Selling Your iPhone and iPad Apps by Que Publishing. This one I haven't read yet, but looks like it may have similar content to the previous book and just as valuable.

I will continue over the next few weeks to make progress with my Marketing strategy and put various changes in place. I will let you know how I get on.

But for now, if you want more chance of being a successful app developer than relying on pure luck, I would whole heartedly suggest that you seriously think about your marketing strategy, before you even attempt to release any Apps.

Good Luck!!

About Me

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Software developer working on iPhone Apps and Games in spare time. Full time job is working with a corporate IT company supporting and developing various software installations.

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